608 lines
22 KiB
Python
608 lines
22 KiB
Python
#!/usr/bin/python
|
|
import os
|
|
os.chdir(os.path.dirname(os.path.realpath(__file__)))
|
|
|
|
import subprocess
|
|
subprocess.call('(date; pwd) >> /tmp/log', shell=True)
|
|
|
|
import random, math, pygame
|
|
from pygame.locals import *
|
|
from virtualKeyboard import VirtualKeyboard
|
|
|
|
import threading
|
|
from math import cos
|
|
import time
|
|
import RPi.GPIO as GPIO
|
|
|
|
pygame.init()
|
|
|
|
#gameplay
|
|
#wynik w snake, ktory wygrywa
|
|
SNAKE_SCORE = 2
|
|
#predkosc gry w snake - w zakresie od 1 do 10
|
|
TICK_SNAKE = 10
|
|
#ilosc segmentow dodanych do snake po zlapaniu jablka
|
|
SNAKE_ADDSIZE = 10
|
|
|
|
#hasla klawiatury ekranowej dla obu zagadek
|
|
password1 = 'one'
|
|
password2 = 'two'
|
|
|
|
#ilosc powtorzen mp3
|
|
MP3_LOOPS = 4
|
|
|
|
#layout
|
|
#font i komunikat do snake
|
|
FONT_SNAKE = pygame.font.SysFont("Courier", 28)
|
|
MSG_SNAKE = 'Koniec gry! Twoj wynik: '
|
|
|
|
#font klawiatury
|
|
FONT_KEYBOARD = pygame.font.SysFont("Purisa", 28)
|
|
#kolor klawiatury w RGB
|
|
COLOR_KEYBOARD = [0, 0, 127]
|
|
#kolor tekstu na klawiaturze (na klawiszach, guzikach i wpisywanego hasla) w RGB
|
|
COLOR_KEYBOARD_TEXT = (0, 255, 0)
|
|
#tekst na przyciskach klawiatury
|
|
MSG_BTN1 = "Wpisz ja"
|
|
MSG_BTN2 = "Kasuj"
|
|
|
|
#grafika - jablko do snake, segmenty snake
|
|
IMG_APPLE = pygame.image.load("media/apple.gif")
|
|
IMG_SNAKEBODY = pygame.image.load("media/snake.gif")
|
|
|
|
#obrazki poszczegolnych slajdow
|
|
IMG_HELLO = pygame.image.load('media/hello_background.png')
|
|
IMG_KEY = pygame.image.load('media/key_background.gif')
|
|
IMG_WIN = pygame.image.load('media/congratulation_background.gif')
|
|
IMG_POT = pygame.image.load('media/pot_background.png')
|
|
IMG_FOAMBTN = pygame.image.load('media/foambtn_background.png')
|
|
IMG_KEYPAD = pygame.image.load('media/keypad_background.png')
|
|
IMG_SNAKE = pygame.image.load('media/snake_background.png')
|
|
IMG_MAZE = pygame.image.load('media/maze_background.png')
|
|
IMG_MP3 = pygame.image.load('media/sound_background.jpg')
|
|
IMG_KEYBOARD = pygame.image.load('media/keyboard_background.png')
|
|
IMG_DYNAMO = pygame.image.load('media/dynamo_background.jpg')
|
|
|
|
wall_a = 0 #czy to RPi jest na scianie A?
|
|
|
|
#pinologia
|
|
#przypisania pinow - fizyczne przyciski
|
|
PIN_BTNY = 17
|
|
PIN_BTNG = 27
|
|
|
|
#przypisania pinow - piny z RPi do Ardu zapalajace diode
|
|
PIN_SUC4 = 2
|
|
PIN_SUC9 = 3
|
|
PIN_SUC10 = 4
|
|
|
|
#przypisania pinow - piny z Ardu do Rpi wywolujace slajd
|
|
PIN_SET1 = 25
|
|
PIN_SET2 = 8
|
|
PIN_SET3 = 7
|
|
PIN_SET5 = 12
|
|
PIN_SET6 = 16
|
|
PIN_SET_WIN = 20
|
|
|
|
#przypisania pinow - zworka do GND na tym pinie ustawia, ze ta Pi jest na scianie A (uruchamia dzwiek i obrotowa lampe)
|
|
PIN_WALL_A = 26
|
|
#przypisania pinow - na tym pinie jest przekaznik wlaczajacy lampe obrotowa i otwierajacy szuflade #5
|
|
PIN_RELAY = 21
|
|
|
|
#ustawianie stanow i trybow pracy pinow
|
|
GPIO.setmode(GPIO.BCM) # set up BCM GPIO numbering
|
|
GPIO.setup(PIN_BTNY, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_BTNG, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_SET1, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_SET2, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_SET3, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_SET5, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_SET6, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
GPIO.setup(PIN_WALL_A, GPIO.IN, pull_up_down=GPIO.PUD_UP) # set GPIO2 as input (button)
|
|
|
|
if GPIO.input(PIN_WALL_A) == 0:
|
|
print "this RPi is on wall A."
|
|
wall_a = 1
|
|
|
|
if(wall_a):
|
|
GPIO.setup(PIN_SET_WIN, GPIO.IN, pull_up_down=GPIO.PUD_UP) # ten pin jest dzielony miedzy wszystkie rpi i arduina - pullup robi tylko RPi A
|
|
else:
|
|
GPIO.setup(PIN_SET_WIN, GPIO.IN)
|
|
print "this RPi is."
|
|
|
|
GPIO.setup(PIN_SUC4, GPIO.OUT)
|
|
GPIO.output(PIN_SUC4, 1)
|
|
GPIO.setup(PIN_SUC9, GPIO.OUT)
|
|
GPIO.setup(PIN_SUC10, GPIO.OUT)
|
|
GPIO.setup(PIN_RELAY, GPIO.OUT)
|
|
GPIO.output(PIN_SUC9, 1)
|
|
GPIO.output(PIN_SUC10, 1)
|
|
GPIO.output(PIN_RELAY, 1)
|
|
|
|
WINSIZEX, WINSIZEY = 900, 680
|
|
counter = 0
|
|
timeSec = 0
|
|
UP = 1
|
|
DOWN = 3
|
|
RIGHT = 2
|
|
LEFT = 4
|
|
lastJoyState = RIGHT
|
|
score = 0
|
|
dynamoValSPI = [0,0,0]
|
|
|
|
#numery slajdow
|
|
SLIDE_START = 0
|
|
SLIDE_KEY = 1
|
|
SLIDE_POT = 2
|
|
SLIDE_FOAMBTN = 3
|
|
SLIDE_SNAKE = 4
|
|
SLIDE_DYNAMO = 5
|
|
SLIDE_KEYPAD = 6
|
|
SLIDE_MAZE = 7
|
|
SLIDE_MP3 = 8
|
|
SLIDE_KEYBOARD = 9
|
|
SLIDE_CONGRATS = 11
|
|
|
|
SLIDE_SNAKE_DEAD = 10 #to nie slajd, tylko wartosc potrzebna do resetowania snake po przegranej
|
|
|
|
global slide
|
|
#slajd poczatkowy
|
|
slide = SLIDE_START
|
|
slides = [SLIDE_START,SLIDE_KEY,SLIDE_POT,SLIDE_FOAMBTN,SLIDE_SNAKE,SLIDE_KEYPAD,SLIDE_MAZE,SLIDE_MP3,SLIDE_KEYBOARD,SLIDE_CONGRATS]
|
|
|
|
|
|
def win():
|
|
print "GAME OVER - YOU WIN"
|
|
GPIO.output(PIN_RELAY, 0)
|
|
|
|
|
|
def signalWin(success):
|
|
pin = 0
|
|
if success == 4:
|
|
pin = PIN_SUC4
|
|
elif success == 9:
|
|
pin = PIN_SUC9
|
|
elif success == 10:
|
|
pin = PIN_SUC10
|
|
print("signalling win for task: ")
|
|
print(success)
|
|
print("using GPIO pin: ")
|
|
print(pin)
|
|
GPIO.output(pin, 0)
|
|
pygame.time.wait(200)
|
|
GPIO.output(pin, 1)
|
|
print("done signalling.")
|
|
|
|
def waitForEvents():
|
|
global slide
|
|
print("waiting for events")
|
|
while 1:
|
|
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
|
print "Ardu said go to key slide"
|
|
slide = SLIDE_KEY
|
|
return
|
|
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
|
print "Ardu said go to pot slide"
|
|
slide = SLIDE_POT
|
|
return
|
|
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
|
print "Ardu said go to foam button slide"
|
|
slide = SLIDE_FOAMBTN
|
|
return
|
|
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
|
print "Ardu said go to dynamo slide"
|
|
slide = SLIDE_DYNAMO
|
|
return
|
|
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
|
print "Ardu said go to keypad slide"
|
|
slide = SLIDE_KEYPAD
|
|
return
|
|
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
|
print "Ardu said win"
|
|
slide = SLIDE_CONGRATS
|
|
return
|
|
if GPIO.input(PIN_BTNY) == 0 and slide != SLIDE_MAZE:
|
|
print "yellow button pressed - go to maze slide"
|
|
slide = SLIDE_MAZE
|
|
return
|
|
if GPIO.input(PIN_BTNG) == 0 and slide != SLIDE_MP3:
|
|
print "green button pressed - go to mp3 slide"
|
|
slide = SLIDE_MP3
|
|
return
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.MOUSEBUTTONDOWN:
|
|
slide = SLIDE_KEYBOARD
|
|
print("mouse event")
|
|
return
|
|
|
|
elif event.type == pygame.KEYDOWN:
|
|
if slide != SLIDE_SNAKE:
|
|
slide = SLIDE_SNAKE
|
|
else:
|
|
slide = SLIDE_SNAKE_DEAD
|
|
print("keydown event")
|
|
return
|
|
|
|
|
|
def checkEvents():
|
|
global slide
|
|
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
|
print "Ardu said go to key slide"
|
|
slide = SLIDE_KEY
|
|
return
|
|
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
|
print "Ardu said go to pot slide"
|
|
slide = SLIDE_POT
|
|
return
|
|
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
|
print "Ardu said go to foam button slide"
|
|
slide = SLIDE_FOAMBTN
|
|
return
|
|
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
|
print "Ardu said go to dynamo slide"
|
|
slide = SLIDE_DYNAMO
|
|
return
|
|
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
|
print "Ardu said go to keypad slide"
|
|
slide = SLIDE_KEYPAD
|
|
return
|
|
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
|
print "Ardu said win"
|
|
slide = SLIDE_KEYPAD
|
|
return
|
|
if GPIO.input(PIN_BTNY) == 0 and slide != SLIDE_MAZE:
|
|
print "yellow button pressed - go to maze slide"
|
|
slide = SLIDE_MAZE
|
|
return
|
|
if GPIO.input(PIN_BTNG) == 0 and slide != SLIDE_MP3:
|
|
print "green button pressed - go to mp3 slide"
|
|
slide = SLIDE_MP3
|
|
return
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.MOUSEBUTTONDOWN and slide != SLIDE_KEYBOARD:
|
|
slide = SLIDE_KEYBOARD
|
|
print("mouse event")
|
|
return 1
|
|
|
|
elif event.type == pygame.KEYDOWN:
|
|
slide = SLIDE_SNAKE
|
|
print("keydown event")
|
|
return
|
|
else: return 0
|
|
|
|
def drawSlide(n):
|
|
print("drawing slide:")
|
|
print(n)
|
|
screen.fill(WHITE)
|
|
screen.blit(slides[n], (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
|
|
def collide(x1, x2, y1, y2, w1, w2, h1, h2):
|
|
if x1+w1>x2 and x1<x2+w2 and y1+h1>y2 and y1<y2+h2:return True
|
|
else:return False
|
|
|
|
def die(screen, score):
|
|
f=FONT_SNAKE
|
|
t=f.render(MSG_SNAKE+str(score), True, (0, 0, 0))
|
|
if(score >= SNAKE_SCORE):
|
|
signalWin(4)
|
|
screen.blit(t, (10, 270))
|
|
pygame.display.update()
|
|
pygame.time.wait(2000)
|
|
waitForEvents()
|
|
|
|
def main():
|
|
global slide
|
|
|
|
startonce = 0
|
|
showstartscreen = 0
|
|
|
|
while startonce == 0:
|
|
startonce = 0
|
|
######## CONSTANTS
|
|
WINSIZE = [WINSIZEX,WINSIZEY]
|
|
BLOCKSIZE = [18,18]
|
|
UP = 1
|
|
DOWN = 3
|
|
RIGHT = 2
|
|
LEFT = 4
|
|
WHITE = [255, 255, 255]
|
|
|
|
MINX = 100
|
|
MAXX = WINSIZEX - MINX
|
|
MINY = 100
|
|
MAXY = WINSIZEY - MINY
|
|
|
|
|
|
SNAKESTEP = 20
|
|
TRUE = 1
|
|
FALSE = 0
|
|
|
|
|
|
######## VARIABLES
|
|
direction = RIGHT # 1=up,2=right,3=down50,4=left
|
|
snakexy = [300,400]
|
|
snakelist = [[300,400],[280,400],[260,400]]
|
|
counter = 0
|
|
score = 0
|
|
appleonscreen = 0
|
|
applexy = [0,0]
|
|
newdirection = RIGHT
|
|
snakedead = FALSE
|
|
gameregulator = 6
|
|
gamepaused = 0
|
|
growsnake = 0 # added to grow tail by two each time
|
|
snakegrowunit = 2 # added to grow tail by two each time
|
|
clock = pygame.time.Clock()
|
|
screen = pygame.display.set_mode(WINSIZE)#FULLSCREEN)
|
|
#screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
|
pygame.display.set_caption('PozySejf')
|
|
pygame.FULLSCREEN
|
|
#screen = display.set_mode([1024,768], FULLSCREEN)
|
|
#screen.fill(BLACK)
|
|
dynamoValSPI = [0,0,0]
|
|
dynamoRectY = [50, 50, 50]
|
|
dynamoRectX = 50
|
|
dynamoXpos = [-100, 0, 100]
|
|
distanceDynamoRect = 300
|
|
textInputDotNumber = 0
|
|
pushButtonNumber = 100
|
|
|
|
valueSound = 100
|
|
|
|
passwordLetter = ''
|
|
#### show initial start screen
|
|
### every while loop for each slide
|
|
while slide == SLIDE_START:
|
|
print("showing slide 0")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_HELLO, (0, 0))
|
|
pygame.display.flip()
|
|
pygame.time.wait(5000)
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_KEY:
|
|
print("showing slide 1 - key")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_KEY, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_POT:
|
|
print("showing slide 2 - pot")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_POT, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_FOAMBTN:
|
|
print("showing slide 3 - foam button")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_FOAMBTN, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_SNAKE: ## snake
|
|
print("snake is starting...")
|
|
|
|
xs = [290, 290, 290, 290, 290];
|
|
ys = [290, 270, 250, 230, 210];
|
|
dirs = 0
|
|
score = 0
|
|
applepos = (random.randint(0, WINSIZEX), random.randint(0, WINSIZEY))
|
|
pygame.init()
|
|
#s=pygame.display.set_mode((600, 600))
|
|
appleimage = IMG_APPLE
|
|
img = IMG_SNAKEBODY#pygame.Surface((20, 20))
|
|
#img.fill((255, 0, 0))
|
|
f = FONT_SNAKE
|
|
clock = pygame.time.Clock()
|
|
while slide == SLIDE_SNAKE:
|
|
clock.tick(TICK_SNAKE)
|
|
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
|
print "Ardu said go to key slide"
|
|
slide = SLIDE_KEY
|
|
break
|
|
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
|
print "Ardu said go to pot slide"
|
|
slide = SLIDE_POT
|
|
break
|
|
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
|
print "Ardu said go to foam button slide"
|
|
slide = SLIDE_FOAMBTN
|
|
break
|
|
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
|
print "Ardu said go to dynamo slide"
|
|
slide = SLIDE_DYNAMO
|
|
break
|
|
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
|
print "Ardu said go to keypad slide"
|
|
slide = SLIDE_KEYPAD
|
|
break
|
|
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
|
print "Ardu said win"
|
|
slide = SLIDE_KEYPAD
|
|
break
|
|
if GPIO.input(PIN_BTNY) == 0:
|
|
print "yellow button pressed - go to maze slide"
|
|
slide = SLIDE_MAZE
|
|
break
|
|
if GPIO.input(PIN_BTNG) == 0:
|
|
print "green button pressed - go to mp3 slide"
|
|
slide = SLIDE_MP3
|
|
break
|
|
for e in pygame.event.get():
|
|
#if e.type == QUIT:
|
|
# sys.exit(0) #quit - nie chcemy miec mozliwosci wyjscia z aplikacji
|
|
if e.type == KEYDOWN:
|
|
if e.key == K_UP and dirs != 0:dirs = 2
|
|
elif e.key == K_DOWN and dirs != 2:dirs = 0
|
|
elif e.key == K_LEFT and dirs != 1:dirs = 3
|
|
elif e.key == K_RIGHT and dirs != 3:dirs = 1
|
|
elif e.type == pygame.MOUSEBUTTONDOWN:
|
|
slide = SLIDE_KEYBOARD
|
|
print("mouse event")
|
|
break
|
|
i = len(xs)-1
|
|
while i >= 2:
|
|
if collide(xs[0], xs[i], ys[0], ys[i], 20, 20, 20, 20):
|
|
die(screen, score)
|
|
score = 0
|
|
break
|
|
i-= 1
|
|
if collide(xs[0], applepos[0], ys[0], applepos[1], 20, 10, 20, 10):
|
|
score+=1
|
|
for i in range(0, SNAKE_ADDSIZE):
|
|
xs.append(700)
|
|
ys.append(700)
|
|
applepos=(random.randint(0,WINSIZEX),random.randint(0,WINSIZEY))
|
|
if xs[0] < 0 or xs[0] > WINSIZEX or ys[0] < 0 or ys[0] > WINSIZEY:
|
|
die(screen, score)
|
|
score = 0
|
|
break
|
|
i = len(xs)-1
|
|
while i >= 1:
|
|
xs[i] = xs[i-1];ys[i] = ys[i-1];i -= 1
|
|
if dirs==0:ys[0] += 20
|
|
elif dirs==1:xs[0] += 20
|
|
elif dirs==2:ys[0] -= 20
|
|
elif dirs==3:xs[0] -= 20
|
|
#rysuj tlo
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_SNAKE, (0, 0))
|
|
print("drawing snake...")
|
|
if(score > SNAKE_SCORE):
|
|
die(screen, score)
|
|
break
|
|
for i in range(0, len(xs)):
|
|
screen.blit(img, (xs[i], ys[i]))
|
|
screen.blit(appleimage, applepos);t=f.render(str(score), True, (0, 0, 0));screen.blit(t, (10, 10));pygame.display.update()
|
|
|
|
while slide == SLIDE_SNAKE_DEAD:
|
|
print("resetting snake.")
|
|
slide = SLIDE_SNAKE
|
|
while slide == SLIDE_DYNAMO:
|
|
print("showing slide 5 - dynamo")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_DYNAMO, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
while slide == SLIDE_KEYPAD:
|
|
print("showing slide 6 - drawer keypad")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_KEYPAD, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
while slide == SLIDE_MAZE:
|
|
print("showing slide 7 - maze")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_MAZE, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_MP3:
|
|
print("showing slide 8 - mp3 player")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_MP3, (0, 0))
|
|
pygame.display.flip()
|
|
waitForEvents()
|
|
break
|
|
|
|
while slide == SLIDE_KEYBOARD: ## keyboard
|
|
#print("checking events")
|
|
checkEvents()
|
|
|
|
#render backdrop
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_KEYBOARD, (0, 0))
|
|
|
|
font = FONT_KEYBOARD
|
|
#render keys
|
|
height1 = 480-40
|
|
height2 = 560-40
|
|
height3 = 640-40
|
|
letterMeaning = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ' ']
|
|
letterQM = []
|
|
for i in range(10):
|
|
letterQM.append(pygame.draw.rect(screen,COLOR_KEYBOARD,Rect([i*80 +120,height1],[70 , 70])))
|
|
tt = font.render(letterMeaning[i], True, COLOR_KEYBOARD_TEXT)
|
|
#tt = font.render(str(i), True, (0, 0, 0))
|
|
screen.blit(tt, (i*80 +120+20,height1+15))
|
|
for j in range(9):
|
|
letterQM.append(pygame.draw.rect(screen,COLOR_KEYBOARD,Rect([j*80 +160,height2],[70 , 70])))
|
|
tt = font.render(letterMeaning[j+10], True, COLOR_KEYBOARD_TEXT)
|
|
#tt = font.render(str(j+10), True, (0, 0, 0))
|
|
screen.blit(tt, (j*80 +160+20,height2+15))
|
|
for k in range(8):
|
|
letterQM.append(pygame.draw.rect(screen,COLOR_KEYBOARD,Rect([k*80 +200,height3],[70 , 70])))
|
|
tt = font.render(letterMeaning[k+19], True, COLOR_KEYBOARD_TEXT)
|
|
#tt = font.render(str(k+19), True, (0, 0, 0))
|
|
screen.blit(tt, (k*80 +200+20,height3+15))
|
|
|
|
#render buttons
|
|
enterButton = pygame.draw.rect(screen,COLOR_KEYBOARD,Rect([WINSIZEX/2 - 100 - 70,300],[140 , 70]))
|
|
tt = font.render(MSG_BTN1, True, COLOR_KEYBOARD_TEXT)
|
|
screen.blit(tt, [WINSIZEX/2 - 100 - 70,300])
|
|
clearButton = pygame.draw.rect(screen,COLOR_KEYBOARD,Rect([WINSIZEX/2 + 100 - 70,300],[140 , 70]))
|
|
tt = font.render(MSG_BTN2, True, COLOR_KEYBOARD_TEXT)
|
|
screen.blit(tt, [WINSIZEX/2 + 100 - 70,300])
|
|
#render password as it is typed
|
|
tt = font.render(passwordLetter, True, COLOR_KEYBOARD_TEXT)
|
|
screen.blit(tt, [WINSIZEX/2 - 70,380])
|
|
|
|
#interactive features
|
|
for event in pygame.event.get():
|
|
#if event.type == pygame.QUIT:
|
|
# exit()
|
|
if event.type == pygame.MOUSEBUTTONDOWN:
|
|
# Set the x, y postions of the mouse click
|
|
x, y = event.pos
|
|
if enterButton.collidepoint(x, y):
|
|
if passwordLetter == password1:
|
|
print 'password correct for task 9.'
|
|
signalWin(9)
|
|
|
|
if passwordLetter == password2:
|
|
print 'password correct for task 10.'
|
|
signalWin(10)
|
|
|
|
passwordLetter = ''
|
|
if clearButton.collidepoint(x, y):
|
|
passwordLetter = ''
|
|
|
|
for i in range(10+9+8):
|
|
if letterQM[i].collidepoint(x, y):
|
|
passwordLetter = passwordLetter + letterMeaning[i]
|
|
print passwordLetter
|
|
|
|
pygame.display.flip()
|
|
|
|
while slide == SLIDE_CONGRATS: ## congratulation
|
|
print("showing slide 10 - win")
|
|
screen.fill(WHITE)
|
|
screen.blit(IMG_WIN, (0, 0))
|
|
pygame.display.flip()
|
|
if(wall_a):
|
|
win()
|
|
pygame.mixer.init()
|
|
pygame.mixer.music.load("media/win.mp3")
|
|
pygame.mixer.music.play(MP3_LOOPS)
|
|
pygame.mixer.music.set_volume(1.0)
|
|
while pygame.mixer.music.get_busy() == True:
|
|
continue
|
|
while 1:
|
|
print "you win."
|
|
waitForEvents()
|
|
|
|
if __name__ == '__main__':
|
|
main()
|
|
|
|
|