Compare commits
11 Commits
fd6f26f202
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 328bfac459 | |||
| b2dc07dc5b | |||
| 30d7ea815e | |||
| c164633a18 | |||
| 8d8918b25a | |||
| 28fd427368 | |||
| 809d2e43ff | |||
| 3137b57c6f | |||
| 7385a57699 | |||
| bf08a808a1 | |||
| 82aadf6034 |
1
.rsync-filter
Normal file
1
.rsync-filter
Normal file
@@ -0,0 +1 @@
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||||
- custom
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11
README.md
Normal file
11
README.md
Normal file
@@ -0,0 +1,11 @@
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Building and deployment
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=======================
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$ cd arduino && pio run && cd ..
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$ cd raspi/mgmt && ansible-playbook playbook.yml && ansible-playbook
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arduino.yml
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Customization
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=============
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`raspi/mgmt/custom/{{ IP }}` is overlaid over default raspi/ code
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@@ -331,8 +331,8 @@ void pin_mazeISR() {
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void openDrawer(){
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log("The drawer is open.");
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digitalWrite(pin_drawer_relay, HIGH);
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delay(DRAWER_OPEN_DELAY);
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digitalWrite(pin_drawer_relay, LOW);
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// delay(DRAWER_OPEN_DELAY);
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// digitalWrite(pin_drawer_relay, LOW);
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}
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void checkPassword(){
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11
raspi/gameplayconfig.py
Normal file
11
raspi/gameplayconfig.py
Normal file
@@ -0,0 +1,11 @@
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#gameplay
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#wynik w snake, ktory wygrywa
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SNAKE_SCORE = 2
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#predkosc gry w snake - w zakresie od 1 do 10
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TICK_SNAKE = 10
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#ilosc segmentow dodanych do snake po zlapaniu jablka
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SNAKE_ADDSIZE = 10
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#hasla klawiatury ekranowej dla obu zagadek
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PASSWORD1 = 'one'
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PASSWORD2 = 'two'
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8
raspi/mgmt/arduino.yml
Normal file
8
raspi/mgmt/arduino.yml
Normal file
@@ -0,0 +1,8 @@
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- hosts: raspi
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become: True
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become_user: root
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tasks:
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- copy: src=../../arduino/.pioenvs/megaatmega2560/firmware.hex dest=/tmp
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- systemd: state=stopped name=lightdm
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- shell: avrdude -p m2560 -c wiring -P /dev/serial/by-id/* -b 115200 -D -F -U flash:w:/tmp/firmware.hex
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- systemd: state=started name=lightdm
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@@ -1,5 +1,11 @@
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[raspi]
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[raspi-wifi]
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192.168.43.12
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#192.168.43.44
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192.168.43.44
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192.168.43.219
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192.168.43.231
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[raspi]
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10.21.37.150
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10.21.37.180
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10.21.37.185
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10.21.37.226
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@@ -2,6 +2,13 @@
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become: True
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become_user: root
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tasks:
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- synchronize: src=../.. dest=/home/pi/sejf
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- synchronize: src="custom/{{ inventory_hostname }}" dest=/home/pi/sejf/raspi
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ignore_errors: yes
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- copy: src=sejf.service dest=/etc/systemd/system/sejf.service
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- systemd: name=sejf state=restarted enabled=yes
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- copy: src=autostart dest=/home/pi/.config/lxsession/LXDE-pi/autostart
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- copy: src=sejf.desktop dest=/etc/xdg/autostart
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- apt: name=python-flask state=present
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- apt: name=avrdude state=present
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- file: path=/etc/xdg/autostart/pprompt.desktop state=absent
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- file: path=/etc/xdg/autostart/sejf.desktop state=absent
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@@ -1,7 +0,0 @@
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[Desktop Entry]
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Type=Application
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Name=sejf
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NoDisplay=true
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Exec=python /home/pi/sejf/raspi/pySejf.py
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Terminal=true
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NotShowIn=GNOME;KDE;XFCE;
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13
raspi/mgmt/sejf.service
Executable file
13
raspi/mgmt/sejf.service
Executable file
@@ -0,0 +1,13 @@
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[Unit]
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Description=sejf
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After=lightdm.service
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[Service]
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ExecStart=/usr/bin/python -u /home/pi/sejf/raspi/pySejf.py
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Restart=always
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Environment=DISPLAY=:0
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User=pi
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KillSignal=SIGKILL
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[Install]
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WantedBy=default.target
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650
raspi/pySejf.py
650
raspi/pySejf.py
@@ -1,34 +1,162 @@
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#!/usr/bin/python
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import os
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os.chdir(os.path.dirname(os.path.realpath(__file__)))
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os.environ['SDL_VIDEO_CENTERED'] = '1'
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import serial
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import webapp
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import threading
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import logging
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import socket
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import json
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import string
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webapp.init(serial.Serial('/dev/ttyUSB0', 115200))
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import random, math, pygame
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logging.basicConfig(level=logging.INFO)
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import random, pygame
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from pygame.locals import *
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from virtualKeyboard import VirtualKeyboard
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import threading
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from math import cos
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import time
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import RPi.GPIO as GPIO
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class Slide(object):
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def __init__(self):
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pass
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def render(self, screen):
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pass
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def handle(self, ev):
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pass
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def enter(self, prev_slide):
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return True
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def exit(self, next_slide):
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return True
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class ImageSlide(Slide):
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def __init__(self, image):
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self.image = image
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def render(self, screen):
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screen.fill(WHITE)
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screen.blit(self.image, (0, 0))
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class FinalSlide(ImageSlide):
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def exit(self, next_slide):
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# Allow change to exit slide
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return isinstance(next_slide, FinalSlide)
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class FinalEverythingSlide(FinalSlide):
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def enter(self, prev_slide):
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global wall_a
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if(wall_a):
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win()
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pygame.mixer.music.load("media/win.mp3")
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pygame.mixer.music.play(MP3_LOOPS)
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pygame.mixer.music.set_volume(1.0)
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return True
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class SnakeSlide(Slide):
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def enter(self, prev_slide=None):
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self.xs = [290, 290, 290, 290, 290];
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self.ys = [290, 270, 250, 230, 210];
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self.dirs = 0
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self.score = 0
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self.applepos = (random.randint(0, WINSIZEX), random.randint(0, WINSIZEY))
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#s=pygame.display.set_mode((600, 600))
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self.appleimage = IMG_APPLE
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self.img = IMG_SNAKEBODY#pygame.Surface((20, 20))
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#img.fill((255, 0, 0))
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self.f = FONT_SNAKE
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self.clock = pygame.time.Clock()
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self.finished = False
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return True
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def finish(self):
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self.finished = True
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self.finish_time = time.time()
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def handle(self, e):
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print(e)
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if e.type == KEYDOWN:
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if e.key == K_UP and self.dirs != 0: self.dirs = 2
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elif e.key == K_DOWN and self.dirs != 2: self.dirs = 0
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elif e.key == K_LEFT and self.dirs != 1: self.dirs = 3
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elif e.key == K_RIGHT and self.dirs != 3: self.dirs = 1
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if self.finished and time.time() - self.finish_time > 3:
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self.enter()
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print(self.dirs)
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def render(self, screen):
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self.clock.tick(TICK_SNAKE)
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if not self.finished:
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self.interact()
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#rysuj tlo
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screen.fill(WHITE)
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screen.blit(IMG_SNAKE, (0, 0))
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for i in range(0, len(self.xs)):
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screen.blit(self.img, (self.xs[i], self.ys[i]))
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screen.blit(self.appleimage, self.applepos);
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t=self.f.render(str(self.score), True, (0, 0, 0));
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screen.blit(t, (10, 10));
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if self.finished:
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f=FONT_SNAKE
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t=f.render(MSG_SNAKE+str(self.score), True, (0, 0, 0))
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screen.blit(t, (10, 270))
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return
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def interact(self):
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# snek collision
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i = len(self.xs)-1
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while i >= 2:
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if collide(self.xs[0], self.xs[i], self.ys[0], self.ys[i], 20, 20, 20, 20):
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self.finish()
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return
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i-= 1
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# Apple collision
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if collide(self.xs[0], self.applepos[0], self.ys[0], self.applepos[1], 20, 10, 20, 10):
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self.score+=1
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for i in range(0, SNAKE_ADDSIZE):
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self.xs.append(700)
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self.ys.append(700)
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self.applepos=(random.randint(0,WINSIZEX),random.randint(0,WINSIZEY))
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if self.xs[0] < 0 or self.xs[0] > WINSIZEX or self.ys[0] < 0 or self.ys[0] > WINSIZEY:
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self.finish()
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return
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self.xs[1:] = self.xs[:-1]
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self.ys[1:] = self.ys[:-1]
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||||
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if self.dirs==0:self.ys[0] += 20
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elif self.dirs==1:self.xs[0] += 20
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elif self.dirs==2:self.ys[0] -= 20
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||||
elif self.dirs==3:self.xs[0] -= 20
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||||
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print("drawing snake...")
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if(self.score > SNAKE_SCORE):
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signalWin(4)
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self.finish()
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return
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||||
|
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pygame.init()
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pygame.mixer.init()
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|
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#gameplay
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||||
#wynik w snake, ktory wygrywa
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SNAKE_SCORE = 2
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#predkosc gry w snake - w zakresie od 1 do 10
|
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TICK_SNAKE = 10
|
||||
#ilosc segmentow dodanych do snake po zlapaniu jablka
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SNAKE_ADDSIZE = 10
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||||
|
||||
#hasla klawiatury ekranowej dla obu zagadek
|
||||
password1 = 'one'
|
||||
password2 = 'two'
|
||||
from gameplayconfig import *
|
||||
|
||||
#ilosc powtorzen mp3
|
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MP3_LOOPS = 4
|
||||
@@ -118,18 +246,16 @@ GPIO.setup(PIN_SUC10, GPIO.OUT)
|
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GPIO.setup(PIN_RELAY, GPIO.OUT)
|
||||
GPIO.output(PIN_SUC9, 1)
|
||||
GPIO.output(PIN_SUC10, 1)
|
||||
GPIO.output(PIN_RELAY, 1)
|
||||
|
||||
# Well, we flipped it...
|
||||
GPIO.output(PIN_RELAY, 0)
|
||||
|
||||
WINSIZEX, WINSIZEY = 900, 680
|
||||
counter = 0
|
||||
timeSec = 0
|
||||
UP = 1
|
||||
DOWN = 3
|
||||
RIGHT = 2
|
||||
LEFT = 4
|
||||
lastJoyState = RIGHT
|
||||
score = 0
|
||||
dynamoValSPI = [0,0,0]
|
||||
|
||||
#numery slajdow
|
||||
SLIDE_START = 0
|
||||
@@ -141,21 +267,131 @@ SLIDE_DYNAMO = 5
|
||||
SLIDE_KEYPAD = 6
|
||||
SLIDE_MAZE = 7
|
||||
SLIDE_MP3 = 8
|
||||
SLIDE_KEYBOARD = 9
|
||||
SLIDE_CONGRATS = 11
|
||||
SLIDE_KEYBOARD = 11
|
||||
SLIDE_CONGRATS = 9
|
||||
SLIDE_CONGRATS_EVERYTHING = 12
|
||||
|
||||
SLIDE_SNAKE_DEAD = 10 #to nie slajd, tylko wartosc potrzebna do resetowania snake po przegranej
|
||||
|
||||
global slide
|
||||
#slajd poczatkowy
|
||||
slide = SLIDE_START
|
||||
slides = [SLIDE_START,SLIDE_KEY,SLIDE_POT,SLIDE_FOAMBTN,SLIDE_SNAKE,SLIDE_KEYPAD,SLIDE_MAZE,SLIDE_MP3,SLIDE_KEYBOARD,SLIDE_CONGRATS]
|
||||
slides = {
|
||||
SLIDE_START: ImageSlide(IMG_HELLO),
|
||||
SLIDE_KEY: ImageSlide(IMG_KEY),
|
||||
SLIDE_POT: ImageSlide(IMG_POT),
|
||||
SLIDE_FOAMBTN: ImageSlide(IMG_FOAMBTN),
|
||||
SLIDE_DYNAMO: ImageSlide(IMG_DYNAMO),
|
||||
SLIDE_KEYPAD: ImageSlide(IMG_KEYPAD),
|
||||
SLIDE_MAZE: ImageSlide(IMG_MAZE),
|
||||
SLIDE_MP3: ImageSlide(IMG_MP3),
|
||||
SLIDE_CONGRATS: FinalSlide(IMG_WIN),
|
||||
SLIDE_CONGRATS_EVERYTHING: FinalEverythingSlide(IMG_WIN),
|
||||
SLIDE_SNAKE: SnakeSlide(),
|
||||
}
|
||||
|
||||
def go_to_slide(new_slide):
|
||||
global slide
|
||||
|
||||
if new_slide == slide:
|
||||
logging.warning('Same slide...')
|
||||
return False
|
||||
|
||||
if slides.get(slide) and not slides[slide].exit(slides.get(new_slide)):
|
||||
logging.warning('exit rejected')
|
||||
return False
|
||||
|
||||
if slides.get(new_slide) and not slides[new_slide].enter(slides.get(slide)):
|
||||
logging.warning('enter rejected')
|
||||
return False
|
||||
|
||||
slide = new_slide
|
||||
return True
|
||||
|
||||
class SerialThread(threading.Thread):
|
||||
def run(self):
|
||||
self.logger = logging.getLogger(self.__class__.__name__)
|
||||
|
||||
for line in self.serial:
|
||||
try:
|
||||
self.handle(line)
|
||||
except:
|
||||
self.logger.exception('Oops...')
|
||||
|
||||
def handle(self, line):
|
||||
print('Arduino said:', line)
|
||||
|
||||
command, _, args = line.partition(':')
|
||||
|
||||
if command == 'SLIDE':
|
||||
global slide
|
||||
go_to_slide(int(args))
|
||||
print('Setting slide to: ', slide)
|
||||
|
||||
class BroadcastThread(threading.Thread):
|
||||
def run(self):
|
||||
cs = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
cs.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
|
||||
cs.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
|
||||
while True:
|
||||
global slide
|
||||
|
||||
print('sending')
|
||||
cs.sendto(json.dumps({
|
||||
'slide': slide,
|
||||
'name': socket.gethostname(),
|
||||
}), ('255.255.255.255', 54545))
|
||||
time.sleep(1)
|
||||
|
||||
class ReceiveThread(threading.Thread):
|
||||
states = None
|
||||
|
||||
def run(self):
|
||||
self.states = {}
|
||||
|
||||
s=socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
s.bind(('',54545))
|
||||
while True:
|
||||
try:
|
||||
msg, (host, port) = s.recvfrom(1024)
|
||||
self.states[host] = json.loads(msg)
|
||||
|
||||
if all(s['slide'] in [SLIDE_CONGRATS, SLIDE_CONGRATS_EVERYTHING]
|
||||
for s in self.states.values()):
|
||||
go_to_slide(SLIDE_CONGRATS_EVERYTHING)
|
||||
except:
|
||||
logging.exception('Receiver failed')
|
||||
time.sleep(0.5)
|
||||
|
||||
ser = None
|
||||
|
||||
for c in ['/dev/ttyUSB0', '/dev/ttyACM0']:
|
||||
try:
|
||||
ser = serial.Serial(c, 115200)
|
||||
except:
|
||||
continue
|
||||
|
||||
print('Using ', c)
|
||||
webapp.init(ser)
|
||||
th = SerialThread()
|
||||
th.serial = ser
|
||||
th.daemon = True
|
||||
th.start()
|
||||
|
||||
bth = BroadcastThread()
|
||||
bth.daemon = True
|
||||
bth.start()
|
||||
|
||||
rth = ReceiveThread()
|
||||
rth.daemon = True
|
||||
rth.start()
|
||||
|
||||
webapp.app.rth = rth
|
||||
|
||||
|
||||
def win():
|
||||
print "GAME OVER - YOU WIN"
|
||||
GPIO.output(PIN_RELAY, 0)
|
||||
|
||||
GPIO.output(PIN_RELAY, 1)
|
||||
|
||||
def signalWin(success):
|
||||
pin = 0
|
||||
@@ -177,108 +413,38 @@ def signalWin(success):
|
||||
def waitForEvents():
|
||||
global slide
|
||||
print("waiting for events")
|
||||
while 1:
|
||||
time.sleep(0.01)
|
||||
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
||||
print "Ardu said go to key slide"
|
||||
slide = SLIDE_KEY
|
||||
return
|
||||
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
||||
print "Ardu said go to pot slide"
|
||||
slide = SLIDE_POT
|
||||
return
|
||||
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
||||
print "Ardu said go to foam button slide"
|
||||
slide = SLIDE_FOAMBTN
|
||||
return
|
||||
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
||||
print "Ardu said go to dynamo slide"
|
||||
slide = SLIDE_DYNAMO
|
||||
return
|
||||
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
||||
print "Ardu said go to keypad slide"
|
||||
slide = SLIDE_KEYPAD
|
||||
return
|
||||
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
||||
print "Ardu said win"
|
||||
slide = SLIDE_CONGRATS
|
||||
return
|
||||
while checkEvents():
|
||||
clock.tick(30)
|
||||
|
||||
def checkEvents(handler=None):
|
||||
global slide
|
||||
|
||||
if GPIO.input(PIN_BTNY) == 0 and slide != SLIDE_MAZE:
|
||||
print "yellow button pressed - go to maze slide"
|
||||
slide = SLIDE_MAZE
|
||||
go_to_slide(SLIDE_MAZE)
|
||||
return
|
||||
|
||||
if GPIO.input(PIN_BTNG) == 0 and slide != SLIDE_MP3:
|
||||
print "green button pressed - go to mp3 slide"
|
||||
slide = SLIDE_MP3
|
||||
go_to_slide(SLIDE_MP3)
|
||||
return
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.MOUSEBUTTONDOWN:
|
||||
slide = SLIDE_KEYBOARD
|
||||
go_to_slide(SLIDE_KEYBOARD)
|
||||
print("mouse event")
|
||||
return
|
||||
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if slide != SLIDE_SNAKE:
|
||||
slide = SLIDE_SNAKE
|
||||
else:
|
||||
slide = SLIDE_SNAKE_DEAD
|
||||
go_to_slide(SLIDE_SNAKE)
|
||||
print("keydown event")
|
||||
return
|
||||
|
||||
if handler:
|
||||
handler(event)
|
||||
|
||||
def checkEvents():
|
||||
global slide
|
||||
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
||||
print "Ardu said go to key slide"
|
||||
slide = SLIDE_KEY
|
||||
return
|
||||
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
||||
print "Ardu said go to pot slide"
|
||||
slide = SLIDE_POT
|
||||
return
|
||||
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
||||
print "Ardu said go to foam button slide"
|
||||
slide = SLIDE_FOAMBTN
|
||||
return
|
||||
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
||||
print "Ardu said go to dynamo slide"
|
||||
slide = SLIDE_DYNAMO
|
||||
return
|
||||
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
||||
print "Ardu said go to keypad slide"
|
||||
slide = SLIDE_KEYPAD
|
||||
return
|
||||
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
||||
print "Ardu said win"
|
||||
slide = SLIDE_KEYPAD
|
||||
return
|
||||
if GPIO.input(PIN_BTNY) == 0 and slide != SLIDE_MAZE:
|
||||
print "yellow button pressed - go to maze slide"
|
||||
slide = SLIDE_MAZE
|
||||
return
|
||||
if GPIO.input(PIN_BTNG) == 0 and slide != SLIDE_MP3:
|
||||
print "green button pressed - go to mp3 slide"
|
||||
slide = SLIDE_MP3
|
||||
return
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.MOUSEBUTTONDOWN and slide != SLIDE_KEYBOARD:
|
||||
slide = SLIDE_KEYBOARD
|
||||
print("mouse event")
|
||||
return 1
|
||||
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
slide = SLIDE_SNAKE
|
||||
print("keydown event")
|
||||
return
|
||||
else: return 0
|
||||
|
||||
def drawSlide(n):
|
||||
print("drawing slide:")
|
||||
print(n)
|
||||
screen.fill(WHITE)
|
||||
screen.blit(slides[n], (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
return True
|
||||
|
||||
def collide(x1, x2, y1, y2, w1, w2, h1, h2):
|
||||
if x1+w1>x2 and x1<x2+w2 and y1+h1>y2 and y1<y2+h2:return True
|
||||
@@ -292,231 +458,52 @@ def die(screen, score):
|
||||
screen.blit(t, (10, 270))
|
||||
pygame.display.update()
|
||||
pygame.time.wait(2000)
|
||||
waitForEvents()
|
||||
|
||||
############# old main
|
||||
######## CONSTANTS
|
||||
WINSIZE = [WINSIZEX,WINSIZEY]
|
||||
BLOCKSIZE = [18,18]
|
||||
UP = 1
|
||||
DOWN = 3
|
||||
RIGHT = 2
|
||||
LEFT = 4
|
||||
WHITE = [255, 255, 255]
|
||||
|
||||
MINX = 100
|
||||
MAXX = WINSIZEX - MINX
|
||||
MINY = 100
|
||||
MAXY = WINSIZEY - MINY
|
||||
|
||||
|
||||
######## VARIABLES
|
||||
clock = pygame.time.Clock()
|
||||
screen = pygame.display.set_mode(WINSIZE, pygame.NOFRAME)
|
||||
pygame.display.set_caption('PozySejf')
|
||||
|
||||
############# old main
|
||||
|
||||
|
||||
def main():
|
||||
global slide
|
||||
|
||||
passwordLetter = ''
|
||||
|
||||
startonce = 0
|
||||
showstartscreen = 0
|
||||
|
||||
while startonce == 0:
|
||||
startonce = 0
|
||||
######## CONSTANTS
|
||||
WINSIZE = [WINSIZEX,WINSIZEY]
|
||||
BLOCKSIZE = [18,18]
|
||||
UP = 1
|
||||
DOWN = 3
|
||||
RIGHT = 2
|
||||
LEFT = 4
|
||||
WHITE = [255, 255, 255]
|
||||
|
||||
MINX = 100
|
||||
MAXX = WINSIZEX - MINX
|
||||
MINY = 100
|
||||
MAXY = WINSIZEY - MINY
|
||||
|
||||
|
||||
SNAKESTEP = 20
|
||||
TRUE = 1
|
||||
FALSE = 0
|
||||
|
||||
|
||||
######## VARIABLES
|
||||
direction = RIGHT # 1=up,2=right,3=down50,4=left
|
||||
snakexy = [300,400]
|
||||
snakelist = [[300,400],[280,400],[260,400]]
|
||||
counter = 0
|
||||
score = 0
|
||||
appleonscreen = 0
|
||||
applexy = [0,0]
|
||||
newdirection = RIGHT
|
||||
snakedead = FALSE
|
||||
gameregulator = 6
|
||||
gamepaused = 0
|
||||
growsnake = 0 # added to grow tail by two each time
|
||||
snakegrowunit = 2 # added to grow tail by two each time
|
||||
clock = pygame.time.Clock()
|
||||
screen = pygame.display.set_mode(WINSIZE)#FULLSCREEN)
|
||||
#screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
||||
pygame.display.set_caption('PozySejf')
|
||||
pygame.FULLSCREEN
|
||||
#screen = display.set_mode([1024,768], FULLSCREEN)
|
||||
#screen.fill(BLACK)
|
||||
dynamoValSPI = [0,0,0]
|
||||
dynamoRectY = [50, 50, 50]
|
||||
dynamoRectX = 50
|
||||
dynamoXpos = [-100, 0, 100]
|
||||
distanceDynamoRect = 300
|
||||
textInputDotNumber = 0
|
||||
pushButtonNumber = 100
|
||||
|
||||
valueSound = 100
|
||||
|
||||
passwordLetter = ''
|
||||
#### show initial start screen
|
||||
### every while loop for each slide
|
||||
while slide == SLIDE_START:
|
||||
print("showing slide 0")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_HELLO, (0, 0))
|
||||
|
||||
if slide in slides:
|
||||
slides[slide].render(screen)
|
||||
checkEvents(slides[slide].handle)
|
||||
pygame.display.flip()
|
||||
pygame.time.wait(5000)
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_KEY:
|
||||
print("showing slide 1 - key")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_KEY, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_POT:
|
||||
print("showing slide 2 - pot")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_POT, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_FOAMBTN:
|
||||
print("showing slide 3 - foam button")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_FOAMBTN, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_SNAKE: ## snake
|
||||
print("snake is starting...")
|
||||
|
||||
xs = [290, 290, 290, 290, 290];
|
||||
ys = [290, 270, 250, 230, 210];
|
||||
dirs = 0
|
||||
score = 0
|
||||
applepos = (random.randint(0, WINSIZEX), random.randint(0, WINSIZEY))
|
||||
pygame.init()
|
||||
#s=pygame.display.set_mode((600, 600))
|
||||
appleimage = IMG_APPLE
|
||||
img = IMG_SNAKEBODY#pygame.Surface((20, 20))
|
||||
#img.fill((255, 0, 0))
|
||||
f = FONT_SNAKE
|
||||
clock = pygame.time.Clock()
|
||||
while slide == SLIDE_SNAKE:
|
||||
clock.tick(TICK_SNAKE)
|
||||
if GPIO.input(PIN_SET1) == 0 and slide != SLIDE_KEY:
|
||||
print "Ardu said go to key slide"
|
||||
slide = SLIDE_KEY
|
||||
break
|
||||
if GPIO.input(PIN_SET2) == 0 and slide != SLIDE_POT:
|
||||
print "Ardu said go to pot slide"
|
||||
slide = SLIDE_POT
|
||||
break
|
||||
if GPIO.input(PIN_SET3) == 0 and slide != SLIDE_FOAMBTN:
|
||||
print "Ardu said go to foam button slide"
|
||||
slide = SLIDE_FOAMBTN
|
||||
break
|
||||
if GPIO.input(PIN_SET5) == 0 and slide != SLIDE_DYNAMO:
|
||||
print "Ardu said go to dynamo slide"
|
||||
slide = SLIDE_DYNAMO
|
||||
break
|
||||
if GPIO.input(PIN_SET6) == 0 and slide != SLIDE_KEYPAD:
|
||||
print "Ardu said go to keypad slide"
|
||||
slide = SLIDE_KEYPAD
|
||||
break
|
||||
if GPIO.input(PIN_SET_WIN) == 0 and slide != SLIDE_CONGRATS:
|
||||
print "Ardu said win"
|
||||
slide = SLIDE_KEYPAD
|
||||
break
|
||||
if GPIO.input(PIN_BTNY) == 0:
|
||||
print "yellow button pressed - go to maze slide"
|
||||
slide = SLIDE_MAZE
|
||||
break
|
||||
if GPIO.input(PIN_BTNG) == 0:
|
||||
print "green button pressed - go to mp3 slide"
|
||||
slide = SLIDE_MP3
|
||||
break
|
||||
for e in pygame.event.get():
|
||||
#if e.type == QUIT:
|
||||
# sys.exit(0) #quit - nie chcemy miec mozliwosci wyjscia z aplikacji
|
||||
if e.type == KEYDOWN:
|
||||
if e.key == K_UP and dirs != 0:dirs = 2
|
||||
elif e.key == K_DOWN and dirs != 2:dirs = 0
|
||||
elif e.key == K_LEFT and dirs != 1:dirs = 3
|
||||
elif e.key == K_RIGHT and dirs != 3:dirs = 1
|
||||
elif e.type == pygame.MOUSEBUTTONDOWN:
|
||||
slide = SLIDE_KEYBOARD
|
||||
print("mouse event")
|
||||
break
|
||||
i = len(xs)-1
|
||||
while i >= 2:
|
||||
if collide(xs[0], xs[i], ys[0], ys[i], 20, 20, 20, 20):
|
||||
die(screen, score)
|
||||
score = 0
|
||||
break
|
||||
i-= 1
|
||||
if collide(xs[0], applepos[0], ys[0], applepos[1], 20, 10, 20, 10):
|
||||
score+=1
|
||||
for i in range(0, SNAKE_ADDSIZE):
|
||||
xs.append(700)
|
||||
ys.append(700)
|
||||
applepos=(random.randint(0,WINSIZEX),random.randint(0,WINSIZEY))
|
||||
if xs[0] < 0 or xs[0] > WINSIZEX or ys[0] < 0 or ys[0] > WINSIZEY:
|
||||
die(screen, score)
|
||||
score = 0
|
||||
break
|
||||
i = len(xs)-1
|
||||
while i >= 1:
|
||||
xs[i] = xs[i-1];ys[i] = ys[i-1];i -= 1
|
||||
if dirs==0:ys[0] += 20
|
||||
elif dirs==1:xs[0] += 20
|
||||
elif dirs==2:ys[0] -= 20
|
||||
elif dirs==3:xs[0] -= 20
|
||||
#rysuj tlo
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_SNAKE, (0, 0))
|
||||
print("drawing snake...")
|
||||
if(score > SNAKE_SCORE):
|
||||
die(screen, score)
|
||||
break
|
||||
for i in range(0, len(xs)):
|
||||
screen.blit(img, (xs[i], ys[i]))
|
||||
screen.blit(appleimage, applepos);t=f.render(str(score), True, (0, 0, 0));screen.blit(t, (10, 10));pygame.display.update()
|
||||
clock.tick(15)
|
||||
|
||||
while slide == SLIDE_SNAKE_DEAD:
|
||||
print("resetting snake.")
|
||||
slide = SLIDE_SNAKE
|
||||
while slide == SLIDE_DYNAMO:
|
||||
print("showing slide 5 - dynamo")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_DYNAMO, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
while slide == SLIDE_KEYPAD:
|
||||
print("showing slide 6 - drawer keypad")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_KEYPAD, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
while slide == SLIDE_MAZE:
|
||||
print("showing slide 7 - maze")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_MAZE, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_MP3:
|
||||
print("showing slide 8 - mp3 player")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_MP3, (0, 0))
|
||||
pygame.display.flip()
|
||||
waitForEvents()
|
||||
break
|
||||
|
||||
while slide == SLIDE_KEYBOARD: ## keyboard
|
||||
#print("checking events")
|
||||
@@ -568,11 +555,11 @@ def main():
|
||||
# Set the x, y postions of the mouse click
|
||||
x, y = event.pos
|
||||
if enterButton.collidepoint(x, y):
|
||||
if passwordLetter == password1:
|
||||
if passwordLetter == PASSWORD1:
|
||||
print 'password correct for task 9.'
|
||||
signalWin(9)
|
||||
|
||||
if passwordLetter == password2:
|
||||
if passwordLetter == PASSWORD2:
|
||||
print 'password correct for task 10.'
|
||||
signalWin(10)
|
||||
|
||||
@@ -587,23 +574,6 @@ def main():
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
while slide == SLIDE_CONGRATS: ## congratulation
|
||||
print("showing slide 10 - win")
|
||||
screen.fill(WHITE)
|
||||
screen.blit(IMG_WIN, (0, 0))
|
||||
pygame.display.flip()
|
||||
if(wall_a):
|
||||
win()
|
||||
pygame.mixer.init()
|
||||
pygame.mixer.music.load("media/win.mp3")
|
||||
pygame.mixer.music.play(MP3_LOOPS)
|
||||
pygame.mixer.music.set_volume(1.0)
|
||||
while pygame.mixer.music.get_busy() == True:
|
||||
continue
|
||||
while 1:
|
||||
print "you win."
|
||||
waitForEvents()
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
|
||||
@@ -2,18 +2,33 @@
|
||||
<body>
|
||||
|
||||
<table>
|
||||
<ul>
|
||||
{% for k, v in states %}
|
||||
<li>
|
||||
{% if v['name'] == hostname %}<b>{% endif %}
|
||||
<a href="http://{{ k }}:5000">{{ v['name'] }}</a> ({{ v['slide'] }})
|
||||
{% if v['name'] == hostname %}</b>{% endif %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<tr>
|
||||
<th>Włącz</th>
|
||||
{% for n in range(10) %}
|
||||
<td><a href="/set/{{ n }}">{{ n + 1 }}</a></td>
|
||||
{% endfor %}
|
||||
|
||||
<td><a href="/set/all">Wszystko</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Wyłącz</th>
|
||||
{% for n in range(10) %}
|
||||
<td><a href="/clear/{{ n }}">{{ n + 1 }}</a></td>
|
||||
{% endfor %}
|
||||
<td><a href="/clear/all">Wszystko</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<a href="/restart" style="color: red">RESTART</a>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import flask
|
||||
import string
|
||||
import time
|
||||
import threading
|
||||
import socket
|
||||
|
||||
app = flask.Flask(__name__)
|
||||
|
||||
@@ -14,9 +16,41 @@ def clear_task(task):
|
||||
app.port.write(string.lowercase[task])
|
||||
return flask.redirect('/')
|
||||
|
||||
@app.route('/set/all')
|
||||
def set_all():
|
||||
app.port.write(string.uppercase)
|
||||
return flask.redirect('/')
|
||||
|
||||
@app.route('/clear/all')
|
||||
def clear_all():
|
||||
app.port.write(string.lowercase)
|
||||
return flask.redirect('/')
|
||||
|
||||
@app.route('/restart')
|
||||
def restart():
|
||||
import thread
|
||||
thread.interrupt_main()
|
||||
return flask.redirect('/') # xD
|
||||
|
||||
@app.route('/')
|
||||
def index():
|
||||
return flask.render_template('index.html')
|
||||
states = app.rth.states.items()
|
||||
states.sort(key=lambda (k, v): v['name'])
|
||||
|
||||
return flask.render_template(
|
||||
'index.html', hostname=socket.gethostname(), states=states)
|
||||
|
||||
@app.route('/arduino/reset')
|
||||
def reset():
|
||||
app.port.dtr = False
|
||||
time.sleep(0.5)
|
||||
app.port.dtr = True
|
||||
time.sleep(0.5)
|
||||
app.port.dtr = False
|
||||
time.sleep(0.5)
|
||||
app.port.dtr = True
|
||||
return flask.redirect('/')
|
||||
|
||||
|
||||
def init(ser):
|
||||
app.port = ser
|
||||
|
||||
Reference in New Issue
Block a user